July 21, 2006, 4:04 pm
The World Cup on Mobile Phone
By Henry Woodbury
It’s like the early days of Web design, but more so. This Design Interact article describes how Yahoo planned and delivered its mobile device site for the 2006 World Cup. The goal was to make a site that could work on as many browser-enabled phones as possible. The problem was the baffling idiosyncrasies of those devices:
“The Web browsers on phones vary from basic to super basic,” explains Keith Saft, senior interaction designer at Yahoo! Mobile. “They also have these eccentric bits of HTML and CSS that they don‘t support, and there aren‘t really any standards or consistency across phones.“
As they catalogued the technical limitations of mobile browsers, the Yahoo team created a design strategy that prioritized usability:
With production also came usability testing. And here, surprisingly enough, the team did not try to achieve perfect layout and content consistency on every phone. Instead, it wanted to make sure that users understood something it called “design intent.“
Do users navigate efficiently through the site? Do they understand how items are grouped on a screen? Can they retrieve the information they want? “Design intent” is design by information architecture.




